Damage Dealer · Legendary
Spike Stats
In 16,925 recent games across all tracked 3v3 modes, Spike's team won 45.2% of the time (95% range 44–46%). Spike's strongest mode in this data is Knockout. On the current Ranked maps, Spike does best on Flaring Phoenix.
Data last updated .
Opens a Ranked draft on Flaring Phoenix (Knockout), Spike's strongest current Ranked map in this data. Add bans and picks to see where Spike ranks.
- Win rate
- 45.2%
- Games
- 16,925
- Best mode
- Knockout
- Best Ranked map
- Flaring Phoenix
Spike's win rate by game mode
Across every map of each mode, ordered by the low end of the 95% range. "Rank" is Spike's position among all rated brawlers in that mode.
Best maps for Spike
No map shows Spike clearly above 50% yet; these are the strongest results so far.
| Map | Win rate | 95% range | Rank | Games |
|---|---|---|---|---|
| Flaring PhoenixKnockout · Ranked | 50.1% | 46–54% | #24 of 99 | 499 |
| Hard Rock MineGem Grab · Ranked | 49.6% | 45–54% | #26 of 95 | 562 |
| Double SwooshGem Grab · Ranked | 48.8% | 45–53% | #36 of 95 | 539 |
| Please Remain StandingKnockout | 48.5% | 44–53% | #77 of 107 | 569 |
| Crimson DivideBrawl Arena | 52.8% | 44–61% | #29 of 87 | 127 |
| Center StageBrawl Ball · Ranked | 50.5% | 43–58% | #26 of 70 | 190 |
Weaker maps for Spike
Maps where Spike's win rate is below 50% even at the high end of its range.
| Map | Win rate | 95% range | Rank | Games |
|---|---|---|---|---|
| JednaHeist | 33.5% | 27–40% | #79 of 99 | 194 |
| Triple DribbleBrawl Ball · Ranked | 39.5% | 37–42% | #99 of 107 | 1,531 |
| Hot PotatoHeist · Ranked | 37.2% | 30–45% | #48 of 65 | 145 |
| Shooting StarBounty · Ranked | 42.1% | 39–45% | #52 of 105 | 887 |
| Super BeachBrawl Ball | 43.9% | 41–46% | #89 of 107 | 1,508 |
| Pump It UpBrawl Ball | 44.8% | 43–47% | #90 of 107 | 2,000 |
Draft notes for Spike
- Strongest mode in the data: Knockout (#76 of 107 rated brawlers). Weakest: Basket Brawl (#62 of 97).
- In the current Ranked pool, Spike does best on Flaring Phoenix (50.1%) and worst on Hot Potato (37.2%).
- How BrawlPick's picker models Spike: medium range, medium mobility, medium durability — "Spike-field area control with flexible damage." These are hand-reviewed traits the picker combines with the data above, not measurements.
About this data
- Source:
- battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
- Players:
- seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
- Battles:
- every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. Mostly from the days before the update date.
- Win rate:
- share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
- Small samples:
- win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end.
- Game version:
- not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.
Full methodology: how BrawlPick works.
Related
Thinking of picking Spike?
The picker weighs Spike against every other option for your map, the bans, your team and the enemy picks — and explains why.
Check it in your draft