Counter picks

Charlie Counters

Which brawlers beat Charlie? Measured from 4,522 recent games with Charlie, these are the opponents with the most reliable win rate against it — each backed by at least 100 head-to-head games. The "vs expected" column shows whether a brawler is a real counter to Charlie or simply strong against everyone.

Statistics as of today

Matchup data updated . Based on 315,609 battles played Sep 17 – Oct 7, 2026.

Enemy picked Charlie? Find the best response

Opens a Ranked draft with Charlie already added as an enemy pick. Choose your map and see the best answers from the brawlers you own.

Best counters to Charlie

Ordered by the low end of each brawler's 95% range against Charlie, so a lucky small sample never tops the list.

BrawlerWin rate vs Charlie95% rangevs expectedGames
69.3%61–76%+0.9140
64.3%57–71%+10.8196
61.6%56–67%+5.9318
64.5%56–72%+8.1124
62.1%54–70%+10.5140
61.3%52–70%+13.0111
61.4%52–70%+9.5101
59.4%52–67%+4.3160
57.7%48–66%+5.2111
55.2%48–62%-1.8194

"vs expected" is the difference, in percentage points, from what the two brawlers' usual win rates alone would predict. Coloured values are outside the 95% range of chance; grey ones could be noise.

Specific counters: better against Charlie than usual

These brawlers win against Charlie clearly more often than their own usual win rate predicts — the matchup itself favours them, beyond being strong overall.

BrawlerWin rate vs Charlie95% rangevs expectedGames
61.3%52–70%+13.0111
64.3%57–71%+10.8196
57.3%48–66%+10.8110
62.1%54–70%+10.5140
52%44–60%+8.0148
61.6%56–67%+5.9318

How Charlie's counters change by mode

The strongest counters within each game mode. A brawler that answers Charlie in one mode can be a poor pick in another.

Brawl Ball

  1. Shade58.4%149
  2. Gus52.8%108
  3. Griff44.2%154

What BrawlPick's draft engine picks into Charlie

The picker's own answer when the enemy's only known pick is Charlie, on current Ranked maps — before any bans, your team's picks or your collection are taken into account. It weighs map and mode fit, its counter rules, synergy and the observed map statistics, so it can differ from the measured counters above. It is the picker's model, not a measured result.

Maps: the current Ranked maps in the modes where Charlie is played most in BrawlPick's data.

Map and mode statistics behind these answers updated . Based on 522,668 battles played Sep 17 – Oct 7, 2026.

  1. 1
    Cosmo

    Observed win rate on Triple Dribble: 75.9% from 1k games (updated today)

  2. 2
    Sandy

    Observed win rate on Triple Dribble: 59.4% from 685 games (updated today)

  3. 3
    Carl

    Observed win rate on Triple Dribble: 52.1% from 2k games (updated today)

  1. 1
    Belle

    Favourable into the enemy composition

  2. 2
    Janet

    Favourable into the enemy composition

  3. 3
    Angelo

    Favourable into the enemy composition

  1. 1
    Tara

    Observed win rate on Undermine: 55.5% from 1k games (updated today)

  2. 2
    Mortis

    Observed win rate on Undermine: 50.6% from 4k games (updated today)

  3. 3
    Bonnie

    Favourable into the enemy composition

Brawlers Charlie beats

The other side of the coin: opponents against whom Charlie's team wins most reliably — risky picks once the enemy has shown Charlie.

BrawlerCharlie's win rate95% rangevs expectedGames
86.3%82–90%+10.9291
72.6%69–76%+6.6555
66.8%62–71%+4.8437
69.1%62–75%+7.4194
67.9%62–73%+12.8271

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. These numbers come from battles played Sep 17 – Oct 7, 2026.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Pick rate:
how often a brawler was picked per 100 battles in the same scope. Every battle has six brawlers, so the pick rates of all brawlers add up to about 600%; a brawler on both teams of one battle counts twice.
Battle counts:
unique battles, recovered from the stored pick rates (which share the battle count as denominator): exact only when the rounded rates allow no other number, "≈" when they leave a small range, left out otherwise. "Brawler appearances" counts each of the six brawlers in a battle separately.
Matchups and teammates:
counted from battles in which all six brawlers were identified: a matchup is a game where the two brawlers were on opposite teams, a teammate pair a game on the same team. The "expected" figure combines both brawlers' usual win rates in those battles, so a large difference points to the pairing itself rather than to one brawler being strong overall.
Small samples:
win rates are only shown from 30 games (100 for matchups and teammates); the 95% range shows the remaining uncertainty, and lists are ordered by its low end. That reduces, but does not remove, the chance of a small sample ranking high.
What it cannot tell you:
the range only covers sampling noise. It does not correct for who played a brawler, the drafts it was picked into, the same players appearing in many battles, or balance changes during the collection period.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

Related

Facing Charlie in your next draft?

Start a Ranked draft with Charlie as the enemy pick. BrawlPick ranks your answers for the map, the bans and your team — from the brawlers you own.

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