Counter picks

R-T Counters

Which brawlers beat R-T? Measured from 4,472 recent games with R-T, these are the opponents with the most reliable win rate against it — each backed by at least 100 head-to-head games. The "vs expected" column shows whether a brawler is a real counter to R-T or simply strong against everyone.

Statistics as of today

Matchup data updated . Based on 315,609 battles played Sep 17 – Oct 7, 2026.

Enemy picked R-T? Find the best response

Opens a Ranked draft with R-T already added as an enemy pick. Choose your map and see the best answers from the brawlers you own.

Best counters to R-T

Ordered by the low end of each brawler's 95% range against R-T, so a lucky small sample never tops the list.

BrawlerWin rate vs R-T95% rangevs expectedGames
60.4%51–69%+9.2101
57.2%50–65%+11.3166
57.4%48–67%+11.2101
53.4%44–63%+6.7103
51.6%44–59%+9.9153
48.7%42–55%-0.6226
46.6%42–51%-3.3459
47.1%42–52%-0.3365
50.5%41–60%+6.4109
45.7%41–50%+8.6455

"vs expected" is the difference, in percentage points, from what the two brawlers' usual win rates alone would predict. Coloured values are outside the 95% range of chance; grey ones could be noise.

Specific counters: better against R-T than usual

These brawlers win against R-T clearly more often than their own usual win rate predicts — the matchup itself favours them, beyond being strong overall.

BrawlerWin rate vs R-T95% rangevs expectedGames
57.2%50–65%+11.3166
57.4%48–67%+11.2101
51.6%44–59%+9.9153
45.7%41–50%+8.6455

How R-T's counters change by mode

The strongest counters within each game mode. A brawler that answers R-T in one mode can be a poor pick in another.

Brawl Ball

  1. Shade46.9%147
  2. Griff38.5%130
  3. Frank37.3%118

What BrawlPick's draft engine picks into R-T

The picker's own answer when the enemy's only known pick is R-T, on current Ranked maps — before any bans, your team's picks or your collection are taken into account. It weighs map and mode fit, its counter rules, synergy and the observed map statistics, so it can differ from the measured counters above. It is the picker's model, not a measured result.

Maps: the current Ranked maps in the modes where R-T is played most in BrawlPick's data.

Map and mode statistics behind these answers updated . Based on 522,668 battles played Sep 17 – Oct 7, 2026.

  1. 1
    Cosmo

    Favourable into the enemy composition

  2. 2
    Draco

    Favourable into the enemy composition

  3. 3
    Moe

    Favourable into the enemy composition

  1. 1
    Janet

    Counters the enemy damage dealer

  2. 2
    Angelo

    Counters the enemy damage dealer

  3. 3
    Belle

    Favourable into the enemy composition

  1. 1
    Juju

    Favourable into the enemy composition

  2. 2
    Trunk

    Favourable into the enemy composition

  3. 3
    Cosmo

    Favourable into the enemy composition

Brawlers R-T beats

The other side of the coin: opponents against whom R-T's team wins most reliably — risky picks once the enemy has shown R-T.

BrawlerR-T's win rate95% rangevs expectedGames
87.5%83–91%+6.4248
73.2%70–76%+1.5646
74.6%69–79%+13.8272
71.9%65–78%+4.4210
68.2%63–73%+3.2305

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. These numbers come from battles played Sep 17 – Oct 7, 2026.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Pick rate:
how often a brawler was picked per 100 battles in the same scope. Every battle has six brawlers, so the pick rates of all brawlers add up to about 600%; a brawler on both teams of one battle counts twice.
Battle counts:
unique battles, recovered from the stored pick rates (which share the battle count as denominator): exact only when the rounded rates allow no other number, "≈" when they leave a small range, left out otherwise. "Brawler appearances" counts each of the six brawlers in a battle separately.
Matchups and teammates:
counted from battles in which all six brawlers were identified: a matchup is a game where the two brawlers were on opposite teams, a teammate pair a game on the same team. The "expected" figure combines both brawlers' usual win rates in those battles, so a large difference points to the pairing itself rather than to one brawler being strong overall.
Small samples:
win rates are only shown from 30 games (100 for matchups and teammates); the 95% range shows the remaining uncertainty, and lists are ordered by its low end. That reduces, but does not remove, the chance of a small sample ranking high.
What it cannot tell you:
the range only covers sampling noise. It does not correct for who played a brawler, the drafts it was picked into, the same players appearing in many battles, or balance changes during the collection period.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

Related

Facing R-T in your next draft?

Start a Ranked draft with R-T as the enemy pick. BrawlPick ranks your answers for the map, the bans and your team — from the brawlers you own.

Find the best response