Counter picks

Tick Counters

Which brawlers beat Tick? Measured from 3,439 recent games with Tick, these are the opponents with the most reliable win rate against it — each backed by at least 100 head-to-head games. The "vs expected" column shows whether a brawler is a real counter to Tick or simply strong against everyone.

Matchup data last updated . Based on 48,693 battles played Sep 18 – Sep 28, 2026.

Enemy picked Tick? Find the best response

Opens a Ranked draft with Tick already added as an enemy pick. Choose your map and see the best answers from the brawlers you own.

Best counters to Tick

Ordered by the low end of each brawler's 95% range against Tick, so a lucky small sample never tops the list.

BrawlerWin rate vs Tick95% rangevs expectedGames
69.7%61–78%+13.4109
66.4%57–74%+8.8113
64.9%56–73%+1.7114
60.6%56–65%+0.6383
62.7%55–69%+1.6177
57.7%53–62%+5.5452
58.1%53–63%-3.3344
56.3%52–61%+4.8471
59.8%50–69%+7.4102
57.3%50–64%+6.0171

"vs expected" is the difference, in percentage points, from what the two brawlers' usual win rates alone would predict. Coloured values are outside the 95% range of chance; grey ones could be noise.

Specific counters: better against Tick than usual

These brawlers win against Tick clearly more often than their own usual win rate predicts — the matchup itself favours them, beyond being strong overall.

BrawlerWin rate vs Tick95% rangevs expectedGames
69.7%61–78%+13.4109
57.7%53–62%+5.5452
56.3%52–61%+4.8471

What BrawlPick's draft engine picks into Tick

The picker's own answer when the enemy's only known pick is Tick, on current Ranked maps — before any bans, your team's picks or your collection are taken into account. It weighs map and mode fit, its counter rules, synergy and the observed map statistics, so it can differ from the measured counters above. It is the picker's model, not a measured result.

Maps: the current Ranked maps in the modes where Tick is played most in BrawlPick's data.

Map and mode statistics behind these answers last updated .

  1. 1
    Belle

    Observed win rate on Shooting Star: 53.3% from 1k games (updated 11 days ago)

  2. 2
    Nani

    Observed win rate on Shooting Star: 57.6% from 2k games (updated 11 days ago)

  3. 3
    Brock

    Observed win rate on Shooting Star: 54.6% from 6k games (updated 11 days ago)

  1. 1
    Buzz

    Can reach and punish the enemy thrower

  2. 2
    Sam

    Can reach and punish the enemy thrower

  3. 3
    Gigi

    Counters the enemy artillery

  1. 1
    Jessie

    Favourable into the enemy composition

  2. 2
    Emz

    Favourable into the enemy composition

  3. 3
    Amber

    Favourable into the enemy composition

Brawlers Tick beats

The other side of the coin: opponents against whom Tick's team wins most reliably — risky picks once the enemy has shown Tick.

BrawlerTick's win rate95% rangevs expectedGames
73.5%64–81%+4.3102
59.7%52–67%+4.0144
56.7%50–63%+9.3203
56.3%49–63%+7.2197
54%49–59%-1.9409

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. These numbers come from battles played Sep 18 – Sep 28, 2026.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Pick rate:
how often a brawler was picked per 100 battles in the same scope. Every battle has six brawlers, so the pick rates of all brawlers add up to about 600%; a brawler on both teams of one battle counts twice.
Battle counts:
unique battles, recovered from the stored pick rates (which share the battle count as denominator): exact only when the rounded rates allow no other number, "≈" when they leave a small range, left out otherwise. "Brawler appearances" counts each of the six brawlers in a battle separately.
Matchups and teammates:
counted from battles in which all six brawlers were identified: a matchup is a game where the two brawlers were on opposite teams, a teammate pair a game on the same team. The "expected" figure combines both brawlers' usual win rates in those battles, so a large difference points to the pairing itself rather than to one brawler being strong overall.
Small samples:
win rates are only shown from 30 games (100 for matchups and teammates); the 95% range shows the remaining uncertainty, and lists are ordered by its low end. That reduces, but does not remove, the chance of a small sample ranking high.
What it cannot tell you:
the range only covers sampling noise. It does not correct for who played a brawler, the drafts it was picked into, the same players appearing in many battles, or balance changes during the collection period.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

Related

Facing Tick in your next draft?

Start a Ranked draft with Tick as the enemy pick. BrawlPick ranks your answers for the map, the bans and your team — from the brawlers you own.

Find the best response