Gem Grab · Not in the Ranked rotation

Best Brawlers for Deathcap Trap

Which brawler should you pick on Deathcap Trap? These are the win rates BrawlPick observed for 105 brawlers on this Gem Grab map, from 2,902 battles. The most reliable strong performer was Cosmo, winning 71.8% of 284 games.

Statistics as of today

Data updated . Based on 2,902 Deathcap Trap battles (17,412 brawler appearances), played Sep 17 – Oct 7, 2026.

Includes Ranked and regular 3v3 battles, not Ranked only. The rotation status is the last one detected from Ranked battles, separate from these statistics. See every Gem Grab map and the mode-wide ranking.

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Strongest observed brawlers on Deathcap Trap

Ordered by the low end of each brawler's 95% range, not by raw win rate, so a high number from a small sample doesn't simply jump to the top. The range shows how far the true win rate could plausibly be from the observed one. The reliable picks — 150+ games and a range entirely above 50%, as on this map's card — are Cosmo, Starr Nova and Gus.

Top 10 brawlers on Deathcap Trap by the low end of their 95% range
#BrawlerWin rate95% rangeGames
171.8%66–77%284
278.4%65–87%51 (limited sample)
366.1%59–73%183
469.8%58–80%63 (limited sample)
566.4%57–74%113 (limited sample)
665.3%57–73%141 (limited sample)
766.3%57–75%101 (limited sample)
860.5%56–65%408
961.3%55–67%248
1065.4%54–75%78 (limited sample)

* Fewer than 150 games: a limited sample, so the range is wide.

What the data says about Deathcap Trap

  • Damage Dealer brawlers are under-represented: 0 of the 10 strongest, against about 1.9 expected.
  • The most played brawler here, Mortis (587 games), ranks #26 by reliability — popular is not the same as strong on this map.

Classes are the official in-game classes. These are descriptions of the observed games, not causes.

Promising, but not enough games yet

These brawlers won often on Deathcap Trap but appear in fewer than 150 observed games, so their win rate is much less certain.

Promising brawlers on Deathcap Trap with limited samples
BrawlerWin rate95% rangeGames
66.7%53–78%51 (limited sample)
64.8%53–75%71 (limited sample)
63.8%52–74%69 (limited sample)
63.5%54–72%104 (limited sample)
63.5%51–74%63 (limited sample)

Most played on Deathcap Trap

Brawlers that appeared in the most observed games. Popular is not the same as strong — compare the win rates.

Most played brawlers on Deathcap Trap
BrawlerWin rate95% rangeGames
52.6%49–57%587
56.8%52–61%511
49.4%45–54%490
37.7%33–42%467
43.2%39–48%454

Lowest observed win rates

Brawlers whose win rate on Deathcap Trap was clearly below 50% in this sample, even allowing for its size. This can reflect the map, the drafts they were picked into, or who played them — not necessarily that the brawler can't work here.

Lowest observed win rates on Deathcap Trap
BrawlerWin rate95% rangeGames
37.7%33–42%467
32.7%24–42%101 (limited sample)
36.5%30–43%219
37.1%30–45%170
36.5%28–46%115 (limited sample)
All 105 brawlers on Deathcap Trap
All rated brawlers on Deathcap Trap
#BrawlerWin rate95% rangeGames
171.8%66–77%284
278.4%65–87%51 (limited sample)
366.1%59–73%183
469.8%58–80%63 (limited sample)
566.4%57–74%113 (limited sample)
665.3%57–73%141 (limited sample)
766.3%57–75%101 (limited sample)
860.5%56–65%408
961.3%55–67%248
1065.4%54–75%78 (limited sample)
1163.5%54–72%104 (limited sample)
1259.9%53–66%217
1364.8%53–75%71 (limited sample)
1460.5%53–67%172
1566.7%53–78%51 (limited sample)
1656.8%52–61%511
1759.5%52–67%173
1863.8%52–74%69 (limited sample)
1962.9%51–73%70 (limited sample)
2063.5%51–74%63 (limited sample)
2157.5%51–64%221
2262.7%51–73%67 (limited sample)
2357.6%51–64%203
2462.1%50–73%66 (limited sample)
2558%49–66%119 (limited sample)
2652.6%49–57%587
2756.6%48–65%129 (limited sample)
2853.9%48–60%258
2955.7%47–64%131 (limited sample)
3054.3%47–62%175
3154.2%47–61%179
3261.4%47–74%44 (limited sample)
3359%46–70%61 (limited sample)
3452.2%46–58%278
3551.1%46–57%311
3654.5%45–63%112 (limited sample)
3753%45–61%149 (limited sample)
3849.4%45–54%490
3953.4%44–62%118 (limited sample)
4054.6%44–65%88 (limited sample)
4151.6%44–59%159
4249.1%44–54%330
4348.6%43–54%348
4456.1%43–68%57 (limited sample)
4556.1%43–68%57 (limited sample)
4650%43–57%204
4751.6%43–60%126 (limited sample)
4848.1%43–54%322
4951.8%43–61%112 (limited sample)
5050.8%42–59%134 (limited sample)
5155.8%42–68%52 (limited sample)
5252.5%42–63%80 (limited sample)
5350.4%42–59%123 (limited sample)
5448.3%42–55%209
5548.7%42–56%185
5649.3%41–57%142 (limited sample)
5752%41–63%77 (limited sample)
5846.1%41–51%354
5956.8%41–71%37 (limited sample)
6046.7%41–53%276
6153.5%41–66%58 (limited sample)
6251.4%40–63%72 (limited sample)
6347.9%40–56%142 (limited sample)
6452.7%40–65%55 (limited sample)
6553.1%39–66%49 (limited sample)
6644.9%39–51%303
6745.3%39–51%263
6849%39–59%98 (limited sample)
6947.9%39–57%119 (limited sample)
7046.6%39–54%161
7151.8%39–64%56 (limited sample)
7243.2%39–48%454
7344.1%39–50%313
7447.4%39–56%116 (limited sample)
7543.7%37–51%206
7643%37–49%244
7741.5%37–46%419
7847.4%37–58%76 (limited sample)
7944.4%36–53%135 (limited sample)
8044.9%36–54%107 (limited sample)
8145.7%35–56%81 (limited sample)
8240.5%35–46%296
8344%35–53%109 (limited sample)
8441.8%35–49%182
8545.5%35–57%77 (limited sample)
8640.9%34–48%208
8743.1%34–52%109 (limited sample)
8837.7%33–42%467
8942.6%33–52%101 (limited sample)
9041%33–49%134 (limited sample)
9148.6%33–64%35 (limited sample)
9239.1%33–46%225
9339.3%33–46%211
9442.7%32–54%75 (limited sample)
9539.6%32–48%149 (limited sample)
9640.5%32–50%111 (limited sample)
9738.9%31–47%149 (limited sample)
9840%31–50%105 (limited sample)
9936.5%30–43%219
10037.1%30–45%170
10143.6%29–59%39 (limited sample)
10236.5%28–46%115 (limited sample)
10336.1%25–49%61 (limited sample)
10432.7%24–42%101 (limited sample)
10536%24–50%50 (limited sample)

2 more brawlers were seen on Deathcap Trap with fewer than 30 games and are not rated.

How to use these numbers

These are observed results, not a prediction. A win rate also reflects who played the brawler and the drafts it was picked into: a brawler that is usually chosen as a counter will look stronger than it would as a blind first pick.

Use the table to shortlist brawlers for Deathcap Trap, then decide from your draft: what was banned, what your team needs and what the enemy picked. That last step is what the BrawlPick picker does for you — it weighs these numbers together with counters, synergy and role balance, so its recommendation is not simply this table sorted by win rate.

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. These numbers come from battles played Sep 17 – Oct 7, 2026.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Pick rate:
how often a brawler was picked per 100 battles in the same scope. Every battle has six brawlers, so the pick rates of all brawlers add up to about 600%; a brawler on both teams of one battle counts twice.
Battle counts:
unique battles, recovered from the stored pick rates (which share the battle count as denominator): exact only when the rounded rates allow no other number, "≈" when they leave a small range, left out otherwise. "Brawler appearances" counts each of the six brawlers in a battle separately.
Small samples:
win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end. That reduces, but does not remove, the chance of a small sample ranking high.
What it cannot tell you:
the range only covers sampling noise. It does not correct for who played a brawler, the drafts it was picked into, the same players appearing in many battles, or balance changes during the collection period.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

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