Knockout · Not in the Ranked rotation

Best Brawlers for Goldarm Gulch

Which brawler should you pick on Goldarm Gulch? These are the win rates BrawlPick observed for 107 brawlers on this Knockout map, from 6,772 battles. The most reliable strong performer was Cosmo, winning 71.8% of 433 games.

Statistics as of today

Data updated . Based on 6,772 Goldarm Gulch battles (40,632 brawler appearances), played Sep 17 – Oct 7, 2026.

Includes Ranked and regular 3v3 battles, not Ranked only. The rotation status is the last one detected from Ranked battles, separate from these statistics. See every Knockout map and the mode-wide ranking.

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Strongest observed brawlers on Goldarm Gulch

Ordered by the low end of each brawler's 95% range, not by raw win rate, so a high number from a small sample doesn't simply jump to the top. The range shows how far the true win rate could plausibly be from the observed one. The reliable picks — 150+ games and a range entirely above 50%, as on this map's card — are Cosmo, Wendy and Eve.

Top 10 brawlers on Goldarm Gulch by the low end of their 95% range
#BrawlerWin rate95% rangeGames
171.8%67–76%433
268.2%64–72%535
369.2%62–76%169
469.7%62–77%142 (limited sample)
564.3%59–69%353
663%59–67%570
764.9%59–71%248
864.7%59–70%252
964.1%59–69%306
1060.7%58–63%1,548

* Fewer than 150 games: a limited sample, so the range is wide.

What the data says about Goldarm Gulch

  • Tank brawlers are under-represented: 0 of the 10 strongest, against about 1.5 expected.
  • The most played brawler here, Brock (2,453 games), ranks #76 by reliability — popular is not the same as strong on this map.

Classes are the official in-game classes. These are descriptions of the observed games, not causes.

Promising, but not enough games yet

These brawlers won often on Goldarm Gulch but appear in fewer than 150 observed games, so their win rate is much less certain.

Promising brawlers on Goldarm Gulch with limited samples
BrawlerWin rate95% rangeGames
65.2%55–74%89 (limited sample)
65%55–74%97 (limited sample)
63.6%55–71%129 (limited sample)
62.8%55–70%148 (limited sample)
62.7%50–74%59 (limited sample)

Most played on Goldarm Gulch

Brawlers that appeared in the most observed games. Popular is not the same as strong — compare the win rates.

Most played brawlers on Goldarm Gulch
BrawlerWin rate95% rangeGames
45.6%44–48%2,453
47.1%45–49%2,328
46.8%45–49%2,167
31.5%30–33%2,151
60.7%58–63%1,548

Lowest observed win rates

Brawlers whose win rate on Goldarm Gulch was clearly below 50% in this sample, even allowing for its size. This can reflect the map, the drafts they were picked into, or who played them — not necessarily that the brawler can't work here.

Lowest observed win rates on Goldarm Gulch
BrawlerWin rate95% rangeGames
24.1%21–28%614
26.9%22–33%234
31.5%30–33%2,151
32.2%28–36%513
31%26–37%281
All 107 brawlers on Goldarm Gulch
All rated brawlers on Goldarm Gulch
#BrawlerWin rate95% rangeGames
171.8%67–76%433
268.2%64–72%535
369.2%62–76%169
469.7%62–77%142 (limited sample)
564.3%59–69%353
663%59–67%570
764.9%59–71%248
864.7%59–70%252
964.1%59–69%306
1060.7%58–63%1,548
1161.3%57–65%558
1263.3%57–69%237
1362.6%56–68%251
1460.1%56–64%624
1561.9%56–68%265
1663.6%56–71%154
1759.1%55–63%623
1862%55–68%205
1962.7%55–70%166
2065%55–74%97 (limited sample)
2163.6%55–71%129 (limited sample)
2265.2%55–74%89 (limited sample)
2362.8%55–70%148 (limited sample)
2461.6%54–68%185
2560.9%54–67%215
2660.2%54–66%259
2761.1%54–68%185
2858.9%54–64%350
2959.1%53–65%286
3059.3%53–65%263
3158.4%53–63%353
3257.2%53–62%435
3360.4%52–68%149 (limited sample)
3460.3%52–68%151
3555.1%52–58%1,135
3657.9%52–64%278
3758.6%52–65%191
3859.1%51–66%159
3958.2%51–65%189
4056.1%51–61%376
4155.8%51–61%380
4253.8%50–57%761
4362.7%50–74%59 (limited sample)
4459.8%50–69%97 (limited sample)
4558.8%50–67%119 (limited sample)
4657.8%50–66%142 (limited sample)
4759.4%49–69%96 (limited sample)
4853.9%49–58%442
4958.1%49–67%117 (limited sample)
5053.9%49–59%384
5156.7%49–64%157
5259.1%49–69%88 (limited sample)
5356.6%49–64%152
5457.7%48–66%111 (limited sample)
5556.2%48–64%146 (limited sample)
5656.9%48–65%123 (limited sample)
5754.9%48–62%204
5853.2%48–59%331
5957.3%48–66%103 (limited sample)
6052%48–56%483
6152.1%47–57%338
6253%47–59%247
6352%47–57%325
6455.8%46–65%104 (limited sample)
6549.9%46–54%672
6650.2%46–55%468
6753.8%45–62%132 (limited sample)
6848.4%45–52%881
6947.1%45–49%2,328
7049.3%45–54%505
7146.8%45–49%2,167
7255.4%45–66%83 (limited sample)
7359.5%44–73%42 (limited sample)
7452.5%44–61%143 (limited sample)
7550.4%44–57%232
7645.6%44–48%2,453
7750.5%43–57%192
7848.7%43–54%308
7954%43–65%76 (limited sample)
8051.8%43–61%110 (limited sample)
8146.5%42–51%551
8249.4%42–57%174
8355.8%41–70%43 (limited sample)
8447.1%40–54%204
8546.6%40–53%208
8649.3%38–61%73 (limited sample)
8741.3%38–45%627
8841.8%38–46%488
8942.1%37–47%373
9042.7%37–49%274
9140%36–44%498
9248.2%36–61%56 (limited sample)
9342%35–50%162
9446.3%34–59%54 (limited sample)
9536.1%34–39%1,459
9639.9%33–47%198
9738.7%33–44%287
9843.1%31–56%58 (limited sample)
9934.1%30–38%580
10034.5%30–40%362
10131.5%30–33%2,151
10233%29–38%442
10332.2%28–36%513
10431%26–37%281
10532.1%24–41%106 (limited sample)
10626.9%22–33%234
10724.1%21–28%614

How to use these numbers

These are observed results, not a prediction. A win rate also reflects who played the brawler and the drafts it was picked into: a brawler that is usually chosen as a counter will look stronger than it would as a blind first pick.

Use the table to shortlist brawlers for Goldarm Gulch, then decide from your draft: what was banned, what your team needs and what the enemy picked. That last step is what the BrawlPick picker does for you — it weighs these numbers together with counters, synergy and role balance, so its recommendation is not simply this table sorted by win rate.

About this data

Source:
battle logs from the official Brawl Stars API, collected by BrawlPick. Not copied from another site.
Players:
seeded from BrawlPick users, public leaderboards and top clubs, then widened to the players they met. Likely skewed toward more active, higher-skill players; not a random sample.
Battles:
every 3v3 battle with a win or loss (Ranked and regular matches), each counted once even if seen through several players. These numbers come from battles played Sep 17 – Oct 7, 2026.
Win rate:
share of a brawler's appearances where its team won. Both teams are counted, so the average is about 50%. "Games" is the number of appearances.
Pick rate:
how often a brawler was picked per 100 battles in the same scope. Every battle has six brawlers, so the pick rates of all brawlers add up to about 600%; a brawler on both teams of one battle counts twice.
Battle counts:
unique battles, recovered from the stored pick rates (which share the battle count as denominator): exact only when the rounded rates allow no other number, "≈" when they leave a small range, left out otherwise. "Brawler appearances" counts each of the six brawlers in a battle separately.
Small samples:
win rates are only shown from 30 games; the 95% range shows the remaining uncertainty, and lists are ordered by its low end. That reduces, but does not remove, the chance of a small sample ranking high.
What it cannot tell you:
the range only covers sampling noise. It does not correct for who played a brawler, the drafts it was picked into, the same players appearing in many battles, or balance changes during the collection period.
Game version:
not recorded per battle. If a balance update landed during the collection period, the numbers mix battles from before and after it.

Full methodology: how BrawlPick works.

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